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When I initially heard about Ghost of Yotei, I had no idea what to anticipate. I mean, how do you top something as legendary as Ghost of Tsushima? That title revolutionized cinematic sword fighting, provided us with some of the most stunning open-world vistas ever, and wrapped it all in a deeply personal narrative. Of course, the bar was set extremely high. But after diving headfirst into all Ghost of Yotei has to offer, I can confidently say this: it’s not riding the coattails of its father — it’s forging its own trail.
So, let’s dissect what makes Ghost of Yotei interesting. Here’s all you need to know — from story to gameplay, graphics, comparisons with Ghost of Tsushima, and finally, if this is a PS5 game worth purchasing.
Ghost of Yotei takes place in 1603 in Hokkaido’s snowfields surrounding Mount Yōtei. Unlike the Mongol invasion follow-up game Ghost of Tsushima, where Jin Sakai was transformed from a samurai into a ghost, this game is an isolated story with a sharper and more intimate concentration.

You are Atsu, a mercenary who was almost killed when a violent gang called the “Yōtei Six” burned her house down and killed her family. Now, sixteen years later, she’s back to track them down one by one. It’s a revenge tale, sure, but also one of identity, anger, and how far one will go before losing oneself entirely.
Whereas Ghost of Tsushima was poetic and contemplative, Ghost of Yotei is raw and unflinching. It goes deeper into Japanese mythology and delves into the more sinister myths of oni, making the game a more serious, more haunting experience.

Jin Sakai was a man torn between honor and survival. Atsu, by contrast, doesn’t wrestle with morality — she embraces vengeance. This instantly gives the game a different tone. Instead of a reluctant hero’s journey, we’re following someone already on the warpath. That makes for a story that’s more intimate and far more personal.
In Ghost of Tsushima, the main quest was quite linear, although you could take side quests. Ghost of Yotei reverses that. You can go after the Yōtei Six in any order, find leads, and figure out your path of revenge. It’s less script following and more legend carving.
Remember Kurosawa Mode in Tsushima? That’s returned, but with extra presentation modes. You can rough up the looks and give them a raw feel, or give them a stylish film-like filter and even low-fi soundscapes. It’s as if the game adjusts to your mood and not the other way around.
The fighting system is where Ghost of Yotei truly gets to stretch. If Ghost of Tsushima was a katana dance, this one provides fresh steps to the routine. Atsu can fight with twin blades, huge odachi swords, spears, kusarigama chains, and even early guns like the tanegashima.
Every gun has a rhythm, and the changing of weapons in the middle of combat brings extra depth and spontaneity. It’s no longer just about one-on-one showdowns — it’s learning the battlefield and employing the right device for the right situation.

There’s also a revamped notoriety system. The more you take out Yōtei Six members, the more the world responds to you — at times in fear, at times with tougher enemies to test your emerging legend. It makes the game world dynamic and responsive to your actions.
Let’s be real: when we purchase a large open world game on Play Station 5, we know to expect game-changing graphics — and Ghost of Yotei doesn’t let us down. Snow blusters over mountains, auroras illuminate the dark sky, and frozen rivers glimmer at night under the moon. It’s the sort of world you feel like freezing the game so you can just gaze at.
The hardware of the PS5 truly excels here. The loading is lightning-quick, textures are crystal-clear, and environmental effects (fog, snow, wind) are lifelike. Exploration also feels more organic. You can camp, cook, play a shamisen, and engage with the world in peaceful, contemplative ways between fights. It’s that balancing act of intensity and tranquility that makes exploration so much fun.
That being said, no open world exists that is flawless. Some side missions can be slightly repetitive, mirroring the same criticism people held over Ghost of Tsushima. But overall, the setting of Hokkaido is kept engaging enough for you to disregard the occasional filler.
The core of this game is its narrative. Atsu’s quest isn’t saving a country, but avenging a family — and that smaller scope makes each choice land harder. The game incorporates Japanese mythology, blurring the distinction between legend and reality. There are times where Atsu isn’t as much a character but an onryō, a vengeful ghost that roams the world.
The six primary antagonists — Snake, Oni, Kitsune, Spider, Dragon, and Lord Saito — are not merely faceless bosses. They each possess a distinct personality and connections to Japanese myth, and are thus more memorable than your typical evil-doers.

If there’s one potential drawback, it’s pacing. As with many open-world games, the intensity of the story suffers when you get sidetracked in side activities. Nevertheless, the central plot has enough emotional heft to bring you back.
Assuming you own a PS5, the answer is firmly yes. This is cinematic, sentimental, and bold. It builds on what worked so well for Ghost of Tsushima while pushing the boundaries of storytelling and presentation.
Of course, if you dislike elaborate RPG systems or despise open-world dawdling, you may wish to hold out for reviews or a sales drop. But if you enjoy samurai sagas, Hollywood-style combat, and environments you can lose yourself in, this is one of the year’s most thrilling releases. For my money, I’ll be purchasing it — and I think a lot of you will be as well.
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